![]() ![]() Rather like the second Steel Battalion, the aim of the game is to convert wins to points that feed into a grand global total for your side. This choice cannot be changed and locks you in to a community of other players who made the same choice. You begin by choosing to side with one of four sponsors. It is a racing game slotted within a social game framework that fails to engage or inspire on even the most basic levels. While the first game in the series was a product of its time, an arcade racer designed for insta-thrills to gobble up 50-yen pieces, this new Ridge Racer is a product appealing to its time. But while that riotous yet precise handling remains, the surrounding game structure is anything but orthodox, simple or, tragically, good.Īcquired upgrade kits are shared between all five of your cars. So it is that a Ridge Racer accompanies the arrival of the PlayStation Vita. That economical DNA has served the Ridge Racer series well: a leaning towards simple thrills that has allowed Namco to launch a new version alongside the release of many new pieces of video game hardware since. Today, Polyphony Digital and Turn10 toil for months recreating the intricacies of real-world racing car physics and handling, but Ridge Racer allowed us to soar around hairpins, drifting majestically, with an economy of logic that stunned contemporary game makers. It revealed that the handling model for the vehicles was written in just a handful of instructions. Overnight, the code became famous amongst game developers. Not the code in the sense of a pirate version of Namco's seminal arcade racing game: rather, the source code, the written instructions of logic and maths that fired its primary-coloured cars around the track. Somebody once leaked the code for the original Ridge Racer onto the internet. ![]()
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